



Most just need a high Explosives skill, and, in many cases, the Mad Bomber perk and the Gun Runner's Arsenal DLC. You'll get the schematic automatically when picking up the component parts after killing Rawr, and crafting this powerful fist weapon requires an Unarmed skill of 75.Īs for bombs - very few need schematics. You'll also need a Guns skill of 75įinally, Lonesome Road adds the Fist of Rawr. It's found in the kennel at the X-8 Research center. With Old World Blues installed, the only craftable gun in the game becomes available, FIDO is little more than an upgrade to the K-9000 Cyberdog Gun, and is one of the only two weapons for which you'll need a schematic. You'll need the Repair skill to make these, with 50 being the highest number required, but you don't need any special schematic. If you have Dead Money, you can do a few upgrades to the Cosmic Knife, turning it into the Cosmic Knife Clean or it's Super Heated variant, or a Knife Spear, which also has a Clean version. The schematic can be had from Private Halford at Camp Guardian. In fact, without DLC, there's exactly one craftable weapon that isn't a bomb or mine - the Dog Tag Fist, which you can make with a Repair skill of 30. Fallout New Vegas doesn't really have a whole lot of weapon crafting, unless you're into Explosives and want to make bombs.
